My goal is to create exceptional product and games that bring joy to people's and improve their leisure time..
In my career, I worked on many different and interesting products:
- Worked on dozens of projects, mostly games or interactive experiences
- Honed my skills in managing big and medium scale projects - creating pipeline, work methodologies, and making sure the team follow them on time
- Was Head of Product for the #1 online Bingo game, BINGO Blitz, at Playtika - managing the complete product operation from content to road map
- Created a console grade game for Mobile named Motor Planet for Plarium Global, as the Executive Producer and Lead Game Designer
- I was the head of the "Game Design Program" in the Midrasha School for Art, Beit Berl Israel
- Wrote and published three books: The Complete Guide to the Magical World of The Faery Folks (Hebrew), iPhone One on One (Hebrew), and a user guide to the Internet (Hebrew)
- I consulted to companies like 888 Holdings and Mytopia, Blackjack Unlimited, JamRT, MTV and others
- I worked on a project for Alex Toys on a toy for toddlers
- I worked on an interactive book for "Nekudat Mifne". The book has a unique storytelling mechanic that helps analyzing the kids' choices. Look for The Guardians (English, iTunes link)
- I worked as Lead Game Designer at Cedar Design Groups - where we created an electronic collectible card game called ELECTROHEX. We also worked on a few other toys and games with major companies in the USA, including the wonderful Alex Toys
- I was the researcher, and creator of the story for the game Adam Syndrome
Want to know more about what I do?
For the past decade, I have worked with some of the leading companies in Israel, and with many small companies and startups.
My principal strength lies in building teams that can create engaging products which utilize the newest technologies. When I work with a company, I try to understand the core of its idea, to break down the story into the principal element and then build on that. Many startups and established companies try to achieve too much, and on the way burn their money and waste their time.
By focusing on the core, by working on that single thing that is unique, products can become great.
I worked in the mobile and games arena for the past 10 years, holding both executive and creative titles. I worked on products positioning, market research and initiatives. In my work I got to lead over a dozen games and entretainment projects from concept to launch; working on high level concepts, wireframes, and personas and moving to low level mechanics, user stories and tables.
I had the privilege of guiding the day to day operation of small and large teams within startups and established companies; working with developers and design teams to make sure the stakeholders receive the best product they can.
In addition, I have wrote several books, and published articles in most of the tech and news publications in Israel and for a few overseas. As a Dale Carnegie graduate, I have been giving lectures about personal growth, leadership, and productivity. I also ran game design programs in two educational establishments, and gave lectures on storytelling, content and product design for many years now.
Specialities: product management, game mechanics, pipeline, personas and user research, game design, wireframe, UX, team recruitment, market research, agile, scrum, kanban, concept development, storytelling, content, optimization, team building.
A few more notable points in my career
- I owned a chain of fantasy stores. I worked mainly on closing deals with oversea companies and importing goods
- I was the COO and chief game designer at Smite Entertainment
- Graduate of the Dale Carnegie program, and worked as a guide for a couple of years